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So this has been a bugbear of mine for a long time, and I’ve found a lot of the cyborg theory from the 90s and 80s really useful in countering and unpacking this stuff. So then when a videogame doesn’t have a winning condition, we don’t know what to do about it. We don’t stop to think why we think that. A videogame has to have a winning condition, for instance. I feel like we make a lot of presumptions about what values a videogame should have, and we don’t really question those. I have this ongoing bugbear about presumptions we have both in popular non-academic game culture and in academic game discourses. This presentation is a side interest to my PhD research. I wouldn’t even call it a model I think that would be too generous. I don’t have numbers or empirical research or anything. My paper is going to be quite different from the other two in terms of approach. I’m a PhD student from Melbourne in Australia. I made a whole lot of new friends and learned about a range of approaches to game studies I’d never heard of before.) I was challenged, excited, drunk, tired, and challenged again each and every day of the conference. Truly it was one of the better conferences I’ve ever been to. Thank you, again, to those that helped fund my trip. You can’t hear the questions too well, but you can hear my answers. The Q&A at the end is included in the audio but not in this transcript. You can also just listen to the audio here if you wish. Personally, I think reading the actual paper will provide a more thorough version of my argument, as I am a much better writer than speaker, but the transcript here is probably more accessible and digestible.
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Further, here is an edited transcription of my talk from the actual conference, interspersed with my slides.
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So you can download and read the full paper I presented here. Academia is already inaccessible enough through (often necessary) jargon and (only ever exploitative) paywalls, so to have my research essentially funded by a public readership and not be publicly available would’ve made me real uncomfortable. Because of this, I wanted to make my research as open and accessible as possible. I was only able to attend because a whole lot of people were gracious enough to help fund me through a GoFundMe page. It was a really great, welcoming conference that I’m really glad I was able to attend. (Last week I attended and presented a paper at the DiGRA (Digital Games Research Association) 2015 conference at Leuphana University in Lüneburg, Germany.
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